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Eagle Bluff Golf Club

Men’s League Rules


1. INTRODUCTION: Eagle Bluff Men’s Golf League is a two-person team men’s 9-Hole golf league. League members must be male, at least 18 years old and abide by all league rules.

1.1 The NUMBER ONE RULE is PLAY FAST! Be Ready to Hit! Keep it moving…

1.2 The League will play on Tuesday’s, 9 am Shotgun and 4 pm to 6 pm tee times.

1.3 The League Coordinator / Treasurer is Dennis Soderman, 715-862-0230. The Rules Committee members are Dennis Soderman and Matt King 715-561-3552.



The League Coordinator / Treasurer is Dennis Soderman, 715-862-0230.

2.1 (a) The League Coordinator duties will include: Setting and distributing a schedule and score cards for League play; Recording and distributing accurate results of league play; Maintaining and updating League handicaps, standings, rules, and records.

3.1 The Rules Committee will be Dennis Soderman and Matt King.
3.2 The Rules Committee can make league and local rules pertaining to league play at any time including but not limited to matters which affect points, standings, rule interpretation, etc. All league disputes, violations, and penalties, are subject to review by the Rules Committee.
3.3 The committee may consult any outside party including but not limited to the parties involved, any witnesses, and/or the course head golf professional. Decisions made by the Rules Committee are final. Major changes in league rules are proposed and voted on in the preseason meeting or require a written vote of all league members.


4.1 The season league fees total $35 per person ($70 per team) for the season. The fee includes a weekly game on Tuesday’s only, prizes and a Banquet Dinner at end of season.  The league will be played during the golf season with two or three weeks being a 9-hole shot gun scramble “fun night.” A green fee per man for non-members is responsibility of the player and needs to paid to the golf course.

4.2 The League fees must be PAID IN FULL before the 1st week of league.


5.1 League Competition (Approximately June through mid-September).
LEAGUE POINT SYSTEM (Our traditional 10 Point Scoring Method)
Each round is worth a total of ten (10) points broken down as follows:
Team points - 9 points -  1 point per hole
Match points - 1 points - Lowest Team Net Score
TEAM POINTS are awarded, on each hole, to the team with the lowest combined net score. There is (1) one point available per hole. In case of a tie, the teams' will receive one half (1/2) point each.
The scorecards will indicate which holes strokes are given.  There is one (1) point available for each hole.  The Team with the low net score for the hole gets 1 point.  In case of a tie each player receives a half point.
MATCH POINTS the team with the lowest combined net scores for 9 holes will receive one (1) point for the match. In case of a tie, each team will receive one half (1/2) point.
All Team points are added together to determine TOTAL TEAM POINTS for Team Standings.


6. LEAGUE PLAY: “The Golf Rules”
6.1 All matches shall be played from the White, yellow (65 and Older) or red (75 and older) tees.  Must play the same tees all season. The scorecards will indicate which tees to play.
6.2 All matches will be played under Winter Rules in your own fairway.
6.3 UNFAIR LIE RULE: If your ball rests on or near a rock or in ground which may be considered under repair, or unfair you may place a ball at the nearest point of relief, no closer to the hole, without penalty, only after notifying and receiving permission from your opponent. A bunkered ball shall be placed in the bunker. If permission is not granted then the ball must be played as it lies. The rule committee will determine and post if the course dictates Lift, Clean, & Place your ball, through the green.
6.4 No putts for birdie or better may be conceded. Only pars and higher putts may be conceded at the discretion to the opponent.
6.6 The MAXIMUM SCORE on any hole is 5 over par. A player may pick up on any hole and take a 5 over par score.  If two opposing players take the maximum score on a hole, then the points for that hole shall be halved regardless if one opponent is getting or receiving strokes on that hole.
6.7 “The 4 Options Rule”: How to Handle: A Lost Ball / Unplayable Lie / Out of Bounds / Wooded Areas / Any Water Hazard / Or ANY BALL WHICH HAS TO BE MOVED IN ORDER TO PLAY IT.
PENALTY: ADD 1 STROKE and use one of the following 4 options…
Option 1: Place the ball and re-hit from approximately the same spot as your last shot.
Option 2: Place the ball 2 club lengths from where the ball lies or the point of entry, no closer to the hole.
Option 3: Keep the point of entry between yourself and the Flag and place the ball on this line, no closer to the hole, back as far as you want.
Option 4: Keep yourself between the point of entry and Your Last Shot and place the ball on this line, no closer to the hole, back as far as you want.
Point of Entry: The last point where the ball crossed playable golf course – before becoming unplayable, whether going out of bounds, lost, or in a hazard or wooded area. If the shot never crosses playable golf course then use option 1. If the player and the opponents disagree substantially where to spot the point of entry, it can be a compromised spot agreed to by both sides.  Make a decision and GO!
Drop: In all “drop situations” where a penalty stroke is being added, you may Place the ball no closer to the hole and at least two clubs lengths from a green. Never on a green.
Unplayable Lie: A player at any time can declare his ball unplayable and use the 4-options rule.

6.8 A player is not allowed to play or practice the same 9 holes on the same day before the league match is scheduled to play.

6.9 If there are any RULES DISPUTES during a match a provisional ball can be played and the rules committee will make a decision. Committee decisions are final.

7. MATCH (a foursome)
7.1 A NORMAL MATCH is a foursome, 4 players, which shall consist of a two man team of league members or their qualified sub(s) opposing a two man team of league members or their qualified sub(s). Subs use the same handicap calculations as league members.
7.2 All normal matches will be scored using our standard 10 point system. See rule 5.1.
7.3 If a league member or substitute is late and shows up before his group tees off on the 3rd hole of play, it can be considered a legal match and he can make up the first 2 holes after the round and those scores will be used. If he shows up after the group tees off on the 3rd hole of play, then he is considered absent and is playing for fun. (See Rule 8)
7.4 If a league member starts the round, and finishes one or more holes and is unable to complete the round for any reason, the holes not completed shall be scored in the same manner as an absentee match (See Rule 8), prorated for the number of holes remaining. The holes completed shall count for scoring purposes. If a league member completes less than 9 holes they shall be considered absent for handicap purposes and no score shall be posted. If a substitute player starts but cannot complete a round then it is considered an absentee match and Rule 8 applies in full.
7.45 MAKE-UP MATCHES. MAKE UP MATCHES MUST BE PLAYED IN ADVANCE OF THE SCHEDULED MATCH. CANNOT MATCH CARDS. Matches must be preapproved by the rules committee. There is no penalty for playing a match in advance of the scheduled date. Make up matches may not qualify for money games.


8. ABSENTEE MATCH (defined as less than a foursome) an absent team, or player, can earn points but are penalized as follows: If a player(s) is absent and unable to secure a sub, the absent player will be penalized (4) four actual strokes added to the players handicap to determine a “dummy” score. Example: a player whose current handicap is 7 would expect to have 7 bogeys and 2 pars (7 over par). For scoring purposes, with the 4 stroke penalty the player will be given a “dummy score” of 7 bogeys and 2 double bogies on the two most difficult holes (11 over par). In this example, assuming a par 36, the absent players “dummy score” is 11 over par with his current 7 handicap for a net score of 40. Then using the “dummy score,” calculate the match as per league rules. “Dummy” scores are not used for any purpose other than scoring an absentee match.
8.1 In any Absentee Match (less than a foursome) A team, including the team with both members present, cannot earn more points than the most points earned by any team playing a Normal Match for that golf match.
8.2 In any Absentee Match (less than a foursome) The team with 1 or both players absent cannot win more points than their opponents with 2 players present. This rule implies the maximum that can be won by a team with less than two players is 5 points.
8.3 If both league members are absent from a team (2 no shows), with no subs playing, the present team, if it has 2 players, shall earn a minimum of 5 points. This rule implies the maximum that can be won by an absent team (2 no shows), is also 10 points.
8.4 If both teams have one absent player with no sub, the two present players will play and their scores will count for handicap purposes. A dummy score will be used for the two absent players.
8.5 A match shall never result in more than 10 points, however, when implementing rule 8.1 or 8.2 a match may result in less than 10 points.


9.1 The actual scores will be adjusted for handicap purposes only as follows:

USGA-Equitable Stroke Control Reduction for Adjusted Gross Score—Maximum strokes per hole are allotted according to the Player’s Handicap.


9 Hole League Handicap                     Limitation on any Hole

          4 or less                                             Double Bogey

          5 through 9                                                 7

         10 through 14                                             8

         15 through 19                                             9

         20 or more                                                   10

9.2 There is no maximum handicap for the league.
9.3 Handicaps are calculated by taking the Average of the Adjusted Scores Used, MINUS Par, TIMES 96%.  (Fractions .5 and above are rounded up)
9.4 Scores Used for Handicap Purposes:
Players with 5 or More Rounds Posted:  If a player has at least 5 Adjusted Scores posted, then the handicap is calculated using the Average of the middle 3 scores. The Low and High Scores are Thrown out of the Last 5 adjusted scores posted, Minus Par, and Times 96% 

9.5 Plus (+) handicaps are allowed.
9.6 Substitutes handicaps will be calculated in the same manner as league members.


10. SUBSTITUTE RULE.  A substitute (sub) player must be an amateur golfer at least 18 years old, male, and abide by all league rules.  Securing a sub is the responsibility of the absent league member or his partner.  Any player who is not a League member is considered a substitute.


11. INCLEMENT WEATHER.     In case of rain or threatening weather, both teams must mutually agree to play at a later time or date. Otherwise, play must continue as scheduled.

If lightning is present, you are to immediately take the standard precautions prescribed for this condition. Rainouts will be determined by the club pro and/or the rules committee.



The playoffs will be determined by how many teams and will be posted.

In the event that two teams are tied at the end of the regular season, the tie-breaker procedure is as follows:

  • Head-To-Head team points during the regular season

  • Coin Toss

    If a match in the playoffs is tied after 9 holes, the match will continue on the same nine holes played in a sudden death format.  Handicap stroke(s) will be used as on the scorecard.


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